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Pretty Good Hat

Tag: destiny2

An image of an email containing several thumbnails of Destiny 2 game videos.

My personal OneDrive account is connected to my Xbox, and for years and years the only thing in it was game clips and screenshots. So once in a while I get an “on this date last year” sort of email from Microsoft, and it’s always full of nothing but Destiny 2 clips, mostly PVP and mostly Iron Banner. (Some of them are bangers! Every once in a while I’m good at this game.)

The last couple of weekends I’ve been slowly working on some improvements to Armorer, my Destiny 2 loadout finder build in Shiny.

Screenshot showing an application that allows a user to specify several parameters for a Destiny 2 loadout: Class, exotic armor, and several stat criteria including minimum stat total, power level, and primary ability stat values.

Notable enhancements for this release include:

  • Huge revision of the backend method for stat calculation, making it more flexible and accurate
  • Highlighting of masterwork items in display
  • Proper forwarding of selected ability fragments to DIM for loadout building (this was harder than I thought it would be)

There are some bugs to address and optimization to perform, of course. But, with these improvements, the tool is finally just about as functional as I have long wanted it to be! I think it’s really pretty good, and I’m pleased and proud to have made something sophisticated and useful. I hope some more Destiny 2 players will try it out and let me know how it works for you.

I had some really nice hours this weekend working on my Destiny 2 loadout finder project, Armorer. All my current work is on the backend, and will result eventually in a lot more flexibility in armor piece stat calculation, and – I hope – faster performance. This big Shiny application is complex enough that I can see the rest of the work to do right in front of me, and I know that completing all the revisions is still a pretty substantial piece of work!

I’m publishing a project I’ve been tinkering with for a while and finally decided to make “good enough” to share! D2Rstats is a set of Quarto notebooks that fetch, store and make fun and useful data out of your Destiny 2 postgame carnage reports, such as this all-time weapon treetop. If you’re comfortable enough with R, it can be a jumping off point to exploring your own game data further. It’s been a lot of fun to refine this, and I’ve learned a ton along the way.

A treemap showing my Destiny 2 total weapon usage. My largest single category is Auto Rifles, and most used single weapon is Bygones.

You can find all my Destiny 2 related projects over at