I really like this episode of Three Moves Ahead on the 4X Genre. I haven’t played a ton of 4X games myself (my most recent experience being a whole bunch of Endless Legend a few months ago), so I’m only passingly familiar with most of the games they chat about (even Civ! I know, I know!), but this is still a really accessible conversation that touches on a lot of interesting elements of these games: Balance between the different phases of the game, the rare expertise required to build 4X mechanics, and the difficulty of innovating in storytelling within these games. They also talk about the often uncomfortable assumptions made in most 4X games, of an unspoiled world ready for exploitation and civilizing in the service of a conqueror (reflecting on the problematic “explore, exploit, expand, exterminate” label, too), and imagine a game in this style that could really explore things like postcolonial conflict.
It’s a fun and wide-ranging discussion and I’m looking forward to listening to more from Three Moves Ahead and Idle Thumbs.