Three Moves Ahead has had a couple of shows lately that I’ve really enjoyed. First up was their interview with some of the crew from Klei, makers of Invisible, Inc. and previously of Mark of the Ninja. I really loved Mark of the Ninja, and when I heard this interview I couldn’t resist picking up Invisible, Inc., too.
It’s so great: Turn-based stealth that combines the isometric X-COM perspective and some of its combat elements with bits of the turn-by-turn dynamics of Frozen Synapse and the push your luck action of FTL. Which isn’t to say it feels derivative; it just uses some familiar elements in such a great, fun way.
Also, it’s a tiny bit forgiving, at least while you learn the ropes, unlike FTL or Frozen Synapse: On the beginning difficulty level, you have five “rewinds” that you can use to back up to the beginning of the previous turn, and they come in so handy when you misplan, lose two agents in one round, and need to back up and think about What You’ve Learned.