Previous updates:

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It's been a while since I did this, so here's another set of revised win/loss numbers and weapon stats for my Destiny 2 play. The final Iron Banner -- a week-long competitive PVP mode -- of the current season concluded last week, so I thought it was time to wrap up this edition of the perpetually-open fish shell and R Studio session and get on with making a picture of my data.Β 

Iron Banner holds a lot of fun, nostalgic memory for me from the first Destiny. It was one of the events that offered a chance at loads of high-powered loot that one could use to upgrade gear, and diving into it broke my reluctance to spend time playing in PVP game modes. The current incarnation of the game mode is not quite the same loot-fest, but it's still a game type that I generally have fun with, so I look forward to playing it when it comes around. It's also a nice discrete mode to use as a lens into my game data. Here's a big picture of my games since the launch of the last big expansion, Shadowkeep, last fall:

And the summary of all that data says that I perform pretty similarly across all three of my shooty space dolls, with the edge going to the Warlock. (Which surprises me, actually.)

class Outcome #Games Avg K/D

------ ------- ------ ------ Hunter Defeat 51 12.92 Hunter Victory 57 12.72 Titan Defeat 55 13.64 Titan Victory 58 14.41 Warlock Defeat 41 13.95 Warlock Victory 61 15.49Β 

This last completed Iron Banner was the first such event in a long time where a non-Erentil was anywhere close to my use of that precious voop-shooter; I had a really good time experimenting with a fun change-up in my loadout, which is probably a good finding, since Bungie will be sunsetting all my favorites in seasons to come.Β 

Tune in next time, when I might, finally, complete writing up the chain of tools that I use to make this data. If you made it this far and need a buddy in-game, I'm playing on Xbox and on PC these days; let's splode some aliens sometime from our respective quarantines.