This is a post without a title.
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My race and gender do not complicate my position in my job and the cultural things I spend my time doing, but gender and other statuses profoundly shape the experience of others. Having listened to and read those experiences, I am more aware of my charmed life as a White Guy in Tech, conscientious about the opportunities I might help make real or unintentionally block and why it matters that I try to help: because diversity where I work makes that work better, and because it helps to improve — perhaps by an incremental margin but a difference all the same, if successful — the lives of people facing structural and deeply-entrenched inequality. This by itself is an outcome that I value.
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My own experience is richer for having a broader perspective on those of others.
- I am better for it, and I’m trying to say that in a way that sounds as least selfish as possible: having a broader perspective is enriching, not limiting; it is not zero sum, it does not “take away” what is special about me or my life, and it makes more room for others.
- I acknowledge that I am lucky in many ways that so many others are not: I have a good job, one that I like and which is rewarding; I have a home and supportive family; stability; safety. When I do something online (or in the office, for that matter) that activity is not marked by my race and gender the way it is for many.
- Just as I want to be able to express myself, so should I help those around me. This is restricted in environments marked by marginalization, where we are uneasy being open and expressive.
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I wrestle with staying out of the way vs joining some conversations because I recognize that these spaces are fraught with co-optation, risk, and safety concerns – emotional and physical.
- Flickering the Gaslight by Gersande La Fleche shows how high the stakes are. Posting here is one way to engage without claiming space in one of those ongoing conversations. Lily Benson has written a good primer on how to engage.
- Justice Points ep# 93, “We’re Already Here” and Episode #38 of Less than or Equal (with Kahlief Adams) have powerful conversations about allies and privilege.
- Leigh Alexander has a guide to being helpful
- And I remind myself that whatever solidary benefit to me of participating (“being an ally”) is not the point.
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Having spent a lot of time getting advanced degrees in a field in which structural inequality is a core tenet underlaid with decades of quantitative findings, the facts of this inequality are something I have long understood. Yet I am still struck when I see it enacted by men so viciously mocking the difficulties of women in technology and culture, so quick to use violent imagery and ugly slurs against those who are outspoken and visible.
- This is also one reason the “everybody is awful on the internet” argument is so tremendously hollow. This gets trotted out frequently in defense of awful online treatment of women (and all marginalized groups). At Not Your Mama’s Gamer, Alisha Karabinus takes apart this “notion that everyone gets threatened in gaming”:
We cannot conflate targeted harassment of a woman (or all women) with general incivility in online discourse because not only are the bases not the same, but the impacts, too, are vastly different. In other words, we’re not talking about hurt feelings or trash talk here. We’re talking about pervasive, damaging behaviors that can impact an entire culture, and behaviors we rarely address or speak about honestly.
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Another often-used justification is that all people in geek culture feel abused, marginalized and left out. Not only does this reflect an obvious and staggering lack of empathy (justifying being abusive and awful by claiming to have at one point felt bad yourself), but it’s a weird historical artifact at a time when gaming and once-niche entertainment are multi-billion-dollar industries, and STEM training/jobs are sucking all the air out of most other kinds of education and work. Geeks are inheriting the world, gang, and it’s high time that those of us who had a hard time in school because we were interested in video games|comics|programming|computers understand that so did most everybody else, albeit for different reasons, and so many have it so much worse.
- I have stinging memories of not feeling like I belong,1 and I am fortunate to have found a community of like-minded BBS nerds (men and women) at a key point in my growing up.
- Yet: However difficult my experience, it critically is fundamentally different from that of someone truly marginalized by institutional sexism, racism, or other discriminations.
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I think about things that I can do to change this space positively. I can be conscientious about making opportunities and including voices. I have some opportunity to do that where I work, and I try to do so, conscientious that my impact is greater among those I know than in a twitter conversation. Meanwhile I keep listening, though I know that’s not enough. I’m taking seriously the admonition from that Justice Points episode about amplifying good rather than boosting the conflict.
- Isometric: This post started out being called “How Isometric Made Me a Better Person” but that seemed too naval-gazing even for a blog post. I got to know Steve Lubitz and Brianna Wu casually back when we all hung out on App.net, and have had a great time as well as learned a lot from everybody on the show. It’s a gateway to a lot more than games; this post and the voices on these issues that I have found stem in large part from listening to it.
- The Cool Gamer Girlfriend and Permission to Try by Maddy Myers (and a related conversation on Isometric #50)
- Model View Culture is producing a lot of sharp work on these topics from a bunch of points of view: disability, hacker culture, feminism, race, more.
- Shanley’s My Statement is a scary illustration of just how bad it can be.
- It is only one of many, many such stories, from all industries.
- Not Your Mama’s Gamer, a collective of authors behind such things as the #yesIplay tag and a ton of interesting writing (making super podcast, too).
- NYMGamer maintains a list of recommendations for more resources
- How conservatives took over sci-fi’s most prestigious award, a glimpse into the current culture war that’s particularly emblematic of how regressive and fundamentally politically conservative so much of these attacks are.
- The 5 Biases Pushing Women Out of STEM, because it’s not as simple as a “pipeline problem.”
- How Hollywood Keeps out Women, because it’s not as simple as a “tech industry problem.”
- Mel Chua, On the diversity-readiness of STEM environments: “But I have always wondered what I might have grown up into, if I had learned STEM in an environment that was ready for me — without me having to fix it first.”
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Hell, I still struggle with this, but I’m mature enough to know I’m not the only one. ↩︎
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see e.g., Kottke on Dooce retiring ↩︎
What to wear for the apocalypse
I love this Metafoundry piece about the effect of supply chain and manufacturing loss on post-apocalytic clothing:
No supply chain means that, at least in the short term, the local clothing stocks will be a major determinant of what people wear. Where I live (the northeast US), that means cheap and ubiquitous t-shirts patchworked into everything, for a start–making quilts out of a hundred thousand unneeded t-shirts. Notions (zippers, hooks, buttons etc.) will be cannibalized from worn-out clothes–even cheap zippers bring together out-of-reach precision metallurgy and polymers, and reliable YKK zippers will be sought and prized. Speaking of polymers: Patagonia and North Face and Gore-Tex outerwear will be prized heirlooms, the most valuable garments made of durable, functional and irreplaceable technical synthetics (especially needful in New England winters). No supply chains means no polymers, nor much by way of dyes (most of which are derived from petroleum), which means returning to fibres that can be grown (and grown locally, initially). Plants or animal products like wool, as well as leather (probably not black, though) and fur. This was nicely captured in Mad Max: Fury Road: the Vuvalini of Many Mothers, who gardened, wore handwoven-looking scarves and fabrics in colours consistent with vegetable dyes.
Can't Talk Now, Playing Splatoon
This is the most fun I’ve had on the Internet in some time.
Seriously, lots of fun.
Invisible, Inc., and Roguelikes
Three Moves Ahead has had a couple of shows lately that I’ve really enjoyed. First up was their interview with some of the crew from Klei, makers of Invisible, Inc. and previously of Mark of the Ninja. I really loved Mark of the Ninja, and when I heard this interview I couldn’t resist picking up Invisible, Inc., too.
It’s so great: Turn-based stealth that combines the isometric X-COM perspective and some of its combat elements with bits of the turn-by-turn dynamics of Frozen Synapse and the push your luck action of FTL. Which isn’t to say it feels derivative; it just uses some familiar elements in such a great, fun way.
Also, it’s a tiny bit forgiving, at least while you learn the ropes, unlike FTL or Frozen Synapse: On the beginning difficulty level, you have five “rewinds” that you can use to back up to the beginning of the previous turn, and they come in so handy when you misplan, lose two agents in one round, and need to back up and think about What You’ve Learned.
Snow in May
After a very dry winter, we’ve had cold weather and repeated rounds of snow and rain this month, enough that this May looks to go on record as the 10th wettest in Flagstaff weather history. I complain a little, because I want to ride my bike and sit on the porch, but we do need the moisture. It makes for a spectacular scene, too. Also, I love the view from my twelve-minute commute. (This is when I don’t ride my bike to work.)
Wunderlist API + Alfred = Cool
Wunderlist is a super application and my wife and I use it for almost everything list-like. But I don’t love adding items to lists using the web app’s interface: I want something non-clicky that I can capture items to from anywhere. So I was quite happy to find that they offer a developer API!
Getting a developer account and openauth key for your own sample application is easy, and with a little tinkering I put together a pair of Alfred workflows for adding items to my inbox and grocery lists.
I’d like to improve on the workflow so that it can call an external config file or shell variable instead of having the auth key hardcoded in the workflow as it is now; that will let me share the thing as a package, too. Meanwhile, if you want to try this out, you’ll need your own developer account and sample application with authorization key from Wunderlist. Then you can make an Alfred workflow that runs the following in bash (insert your own CLIENTKEY, ACCESSTOKEN, and LISTID):
curl -s -H 'Content-Type: application/json' -H 'X-Client-ID: CLIENTKEY' -H 'X-Access-Token: ACCESSTOKEN' -d '{"title":"{query}","list_id":LISTID}' -X POST 'https://a.wunderlist.com/api/v1/tasks'
Pretty sweet.
Jess Zimmerman stole a pen from Douglas Adams' grave
She writes about Adams on the 14th anniversary of his death:
I was honest about one thing, at least: I don’t use that pen for anything besides fiction. I’m not the type of person who collects memorabilia: I lent my signed Mostly Harmless to a friend in high school and never got it back and never really minded. My copies of most of his books are in shambles, read to shreds. But I’m precious about that pen. It won’t be used to write a shopping list while I’m alive. The artifacts of reading are comfortable, disposable; the artifacts of writing are amulets and alchemist’s tools.
Being a Man in Tech
Or, trying to be a better man in tech
Notes prompted in part by the scale of inequality offline and abuse online, most specifically against women in technology. I have no illusion that my writing at this personal site has impact, influence, but it’s important to me to write some of this down and toss a small rock in an already-swirling rapid.
Better voices
In addition to the links noted above, here are a few starting points for more, from people who are better at this than I, and a couple of recent points of research and culture war intersections that are illustrative of what’s going on.
Keeping the Web
I really like the thinking that Joel Dueck is spinning up around privacy and facilitating payments to make building stuff online economically viable without ads. He proposes some legal and architectural tools, but notes that:
Focusing on the nuts and bolts of the web itself, looking for technical solutions, is not going to be enough to counteract these broader trends. And as I’ve said before, simply appealing to people to change their personal habits of internet usage is insufficient and ineffective. What is needed is a principled re-adjustment of the entire playing field — a political solution to a political problem.
Elsewhere, he remarks that if the economics of blogging do collapse1, he will “feel as though we lost something valuable — a truly democratic chance for people to sustain their lives through the pursuit of literacy and self-expression.” I thought about this same thing this morning, and I contemplated the worth of continuing to write and post here. The “community”, such as it was, of bloggers and readers, is much changed from when I started posting to my old home blog, way back in the pre-social media days. But here I am, all the same, tapping away. For those of us who were into this before services ate everything, it’s kind of a hard habit to break.
Three Moves Ahead on 4X Games
I really like this episode of Three Moves Ahead on the 4X Genre. I haven’t played a ton of 4X games myself (my most recent experience being a whole bunch of Endless Legend a few months ago), so I’m only passingly familiar with most of the games they chat about (even Civ! I know, I know!), but this is still a really accessible conversation that touches on a lot of interesting elements of these games: Balance between the different phases of the game, the rare expertise required to build 4X mechanics, and the difficulty of innovating in storytelling within these games. They also talk about the often uncomfortable assumptions made in most 4X games, of an unspoiled world ready for exploitation and civilizing in the service of a conqueror (reflecting on the problematic “explore, exploit, expand, exterminate” label, too), and imagine a game in this style that could really explore things like postcolonial conflict.
It’s a fun and wide-ranging discussion and I’m looking forward to listening to more from Three Moves Ahead and Idle Thumbs.