Skip to main content

Pretty Good Hat

An image from the completion screen of the Root of Nightmares raid, showing the emblem for the Conditional Finality exotic weapon appearing in bright yellow, indicating that it dropped for me at the end of the mission.

A table showing weapon kills by weapon for my character in the Root of Nightmares raid. Sunshot is at the top of the list with 428 kills.

I had a really nice time running a Destiny 2 raid with pals on Saturady. It’s fun to hang out with nice people for a few hours while wielding space magic. I started running Sunshot again recently, and it put in some work.

Whispers: and the exotic dropped for me, too!

(Game info from my own tool, D2Rstats.)

An image of the album cover for John Moreland’s album ‘Live at Third Man Records’: A close-up monotone profile image of him, bearded and in a hat and glasses, with a guitar strap across his shoulder.

I really enjoy John Moreland’s lyricism and performance style. This spare, live album is heartfelt and shows off both nicely. Great for a quiet early holiday afternoon.

My NUC running Suse must have heard me talking about replacing it with a Mac Mini, because it’s been stubbornly stable for about 36 hours, after crashing perhaps a dozen times on Tuesday. I’m giving it the strong side eye.

I spent an unseemly portion of today getting Suse to work on my finicky NUC to run my Roon server. If it’s still unstable then I think it must be a hardware issue, and I’ll just replace the whole thing with a Mac Mini.

The last couple of weekends I’ve been slowly working on some improvements to Armorer, my Destiny 2 loadout finder build in Shiny.

Screenshot showing an application that allows a user to specify several parameters for a Destiny 2 loadout: Class, exotic armor, and several stat criteria including minimum stat total, power level, and primary ability stat values.

Notable enhancements for this release include:

  • Huge revision of the backend method for stat calculation, making it more flexible and accurate
  • Highlighting of masterwork items in display
  • Proper forwarding of selected ability fragments to DIM for loadout building (this was harder than I thought it would be)

There are some bugs to address and optimization to perform, of course. But, with these improvements, the tool is finally just about as functional as I have long wanted it to be! I think it’s really pretty good, and I’m pleased and proud to have made something sophisticated and useful. I hope some more Destiny 2 players will try it out and let me know how it works for you.

Fence posts in the foreground frame the view of a still-green pasture, with a row of trees in the distance. Beyond that is a line of ridges with a tiny bit of snow visible at their highest points.

The first cold days of autumn, plus some rainy overnights, left a small bit of snow just barely visible on the ramp of ridges that lead up to Ben Lomond Peak.