I’ve updated my annual last.fm summary stats app for 2025. I’m really happy with this year’s changes: The app should be faster for most users and it offers a simpler couple of visuals, displaying a shareable card for your top “new to you” artists as well as for your top overall artists of the year. It’s fun to update this year over year. If you’re a last.fm user, I hope you’ll try it out!
My little data vis all for my Peloton rides broke a couple of weeks ago, but clever developers found a way to continue using the API, so it’s back, for now. I wish Peloton would publish an official auth flow; they would see an explosion of support and interest from small and big developers, I think.
My week in riding the bike: I was under the weather after a few long, in-person work days last week. Improving early this week, I started up slow but built to feeling really good for this morning’s dawnbreaker HIIT and Hills thumper.
Last Peloton ride of 2024 went quite a bit harder than I was expecting. I’ll go out sweating hard because I can, and I’ll try to start 2025 the same way.
My little Shiny app to visualize my last.fm data continues to tick along. This graphic shows the top artists of my year not in my top all-time played list. My favorite new album of 2024 is at the top of this list: Nick Cave’s WILD GOD is a tremendous, moving record.
If you’re still scrobbling, you can see your own data at deardestiny.shinyapps.io/tuner.
Matt Dray has found that Shiny apps can run at itch.io! This is very cool. It would be really fun to have a kind of Shiny game jam.
Got in a solid ride first thing this morning, plus some cool-down time and stretches. I’m sitting now with the endorphins and calm that come in after a hard workout, appreciating the quiet and still after furiously working in my body.
I’ve been making some small visualization and operation improvements to RideShare, my little Shiny app for making shareable cards from my Peloton rides. I discovered the API for more detailed heart rate data and incorporated that into the display, and made a couple of changes to speed up the history display. These were fun small updates to work on!
With the release of the tremendously good The Final Shape expansion, I’m in the mood to make some updates to my Destiny 2 tools. First up is Armorer, with a re-work of some filtering options to limit possible loadouts by tier, which seems to get right to an effective loadout more quickly than my prior approach. It’s a little limited, but I really like the direction this allows me to go. And it’s fun to work on again!