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Pretty Good Hat

I finished reading The Bird King by G. Willow Wilson. It’s a sometimes harrowing adventure story about searching for peace and home, and while it wasn’t written specifically for this time we’re in, it has passages that hit home in the moment we’re navigating. The more I look at the things I highlighted, the more the through-lines of hope, finding who you are, and the power of truths shine out.

On happiness and struggle, a character says,

“Let me tell you something important. The real struggle on this earth is not between those who want peace and those who want war. It’s between those who want peace and those who want justice. If justice is what you want, then you may often be right, but you will rarely be happy.”

And on survival:

Her breath would come only in gasps, long stuttering things that burned her throat, but she took them, one after another, agreeing with each one to live a while longer.

I’m really grateful for this lovely and evocative novel.

This sea of people at Seattle’s Hands-Off rally yesterday was an energizing affirmation. Even after moving much closer to the front, I could still barely hear anything coming from the stage, but the energy and happiness of the crowd — to unify and to recognize in one another the hope we require — was just what I needed.

Monochrome photo in high contrast, of a sea of people attending a rally. In the foreground, a protest sign is visible, reading ‘we won’t be divided: defend trans rights’. In the background, rows and rows of people and protest signs lead all the way to the far side of a long grassy circle. Behind them are buildings, a steeply climbing hill of houses and tall antennae, and a clear spring.

Playing a lot of Lonely Mountains Snow Riders this weekend. I really enjoyed its mountain-biking predecessor, and this version – on skis – is a treat. It adds a chaotic, fun multiplayer racing mode that gave me a surprisingly great co-op game last night, in which an opponent would zip ahead of me, then pause and turn to watch me descend to their location, emoting cheerful hearts and thumbs-ups.

When I yard-saled myself off a rock or into the river, which happened a lot on one of the maps we raced, they patiently waited, cheering me on, occasionally falling off their own skis so that we respawned together at the same checkpoint starting line to try the pitch again. When I finally found the right line, we glided together down the rest of the route, angling around long curves and dipping through a field of bumps before crossing the finish line to our camp. It was like skiing with a coach, or, sometimes, like skiing with my dad; and it reminded me of the surprise co-op session of Ashen that I played last fall, and was, 100%, the most wholesome and warm and encouraging game experience I’ve had in a long time.

Sometimes games are really good, gang.

Screenshot of a steep, snowcovered hill, atop which is perched a skier, facing away and downhill. The snow is speckled with sparks of sunshine, and the run is lined with rocks and pine trees. Below are clouds lit with low sun.

A cozy snow camp of several tents, situated among rocks and trees. Skiers sit on camp chairs and a big log, wearing a variety of multicolored snow suits, vests, parkas, and ski pants.

I am so looking forward to this game: Cairn is a realistic-ish climbing game with a layer of survival and resource management mechanics, and it feels really good to play, right down to the calming breath from a bomber hold to the Elvis-leg twitching you get from holding too long on a sketchy, fatigued toe edge.

Screenshot of a climber on a steep face, viewed from above. She is leading a rope down into the shadow of the white and gray cliff, to a little robot belayer.

After a hard pitch, you can roll out your little bivvy sack, cook some instant noodles with your ultralight stove, and sleep with a view of the stars. It’s delightful and a perfect depiction of dirtbag climber downtime.

Screenshot from the game Cairn, showing a climber sleeping in a tent. Her harness is hung by the opening and a small stove hangs from the frame. It looks cozy and messy, a perfect dirtbag climber scene. Through the window and open flap is a distant mountain range.

You have to manage food, water, and consumables like climbing chalk that give you a temporary boost, and at one point in the demo I had to rappel all the way down several crags to fill my water bottles and spend my meager few coins on a packet of fruit chews – I just hoped it would fill my energy meter enough to get back to, and then finish, the final long pitch of the climb. I had barely enough food energy to make it to the top, and when I finally topped out, doubled over from the effort, exhaustion and hunger, it felt like an amazing triumph.

Screenshot from Cairn, showing my climber, having reached the top of a high cliff, doubled over from fatigue and pain. The view is from above and shows her lead rope trailing down a narrow chimney of rock, with ledges receding into the far distance.

I knew this game sounded familiar, and I found Riley MacLeod’s great writeup of the demo from a couple months back, which I’m sure I read at the time. The demo now has a mode that lets the player somewhat-gracefully select the limb to move, which I found I needed when I got myself into tricky, awkward positions on the wall. This game looks like something special and I can’t wait for its full release to see how it handles things like expedition-length trips – route finding for resupply drops, heck yes! – and what it does with the hints of story found in the demo.

Cairn screenshot showing a craggy set of cliffs. The cliffs are illustrated with dotted lines of multiple colors showing routes that I took up and down them. Screenshot from the game Cairn, looking up at a stone cliff where a climber hangs from a rope.

My week in riding the bike: I was under the weather after a few long, in-person work days last week. Improving early this week, I started up slow but built to feeling really good for this morning’s dawnbreaker HIIT and Hills thumper.

An info card showing a Low Impact ride with instructor Denis Morton. He is photographed standing against a wall of light and dark blue brick.

A share card showing my heart rate for a Sweat Steady Peloton ride with instructor Jess King, dated February 14. My heart rate steadily climbs through the ride.

A share image for a HIIT and Hills ride on the Peloton, led by Robin Arzon. Her photograph is against a black background. This ride features a lot of high heart rate time.