This cascade of reboot-required windows updates is really putting a dent in my Friday afternoon work momentum, which was already pretty significantly unhurried.
From the commute cam: it’s just starting to look like autumn up on the mountain.
Puppy keeps an eye out on the porch.
Wildfire haze makes for a pretty delicious pupper sunbeam.
Friends, let’s all pause and have an afternoon espresso, what do you say?
Only a touch Mt. Doom-ish with smoke wafting up from Sedona the other evening.
Guess who’s all clean and shiny today because she met her first skunk friend last night?
Thursday afternoon work music update: playing Same Trailer Different Park by Kacey Musgraves. I’ve heard a song or two from this album, but somehow never listened to the whole thing. It’s so very good.
This weekend I learned that one can invite someone to share/control their Mac using the Messages app. Wow! Tech support for Mom and Dad just got way easier.
Late monsoon season blue grama is just lovely.
Inspired by @belle and her so handsome Samoyed, I realize I haven’t posted a pup photo for a while. Here’s Ms Young Lady Puppy having a stretch on the porch.
A while back, I wrote about my "Destiny Diary," a combination hobby coding and gaming project that uses the Destiny 2 API to gather information about my in-game loot and identifies new items so that I can annotate them with my own tiny journal about my play. This was a way of telling stories that come out of my time playing the game, and trying to play conscientiously.
For "season 3" of the game, I continued this tracking, and added a brand new feature: game-by-game storing and aggregation of my stats. There are tracking sites that use the API to monitor the meta -- overall weapon dominance and how those numbers trend over time -- but they don't provide per-weapon detail *per player*. So I set about to do that for myself, and kept the record of every activity (more or less) that I played through this season of the game (roughly, early May through early September). Each game is stored as a json file that I can parse (again, with my favorite ever tool,
jq), build summary data, and then bring into R to analyze and visualize.
Now, just as the Forsaken update is about to launch and end season 3, I thought I should actually go look at that data. Here are my top twenty weapons, by kills, for each of the PVE and PVP game modes:
| PVE | n | PVP | n | |-------------------|------|----------------------------------|-----| | Sunshot | 2408 | Vigilance Wing | 325 | | Crimson | 1763 | The Jade Rabbit | 251 | | Origin Story | 1199 | Crimson | 188 | | Valakadyn | 1193 | Valakadyn | 120 | | True Prophecy | 1024 | Kibou AR3 | 116 | | Polaris Lance | 852 | Perfect Paradox | 63 | | Niflheim Frost | 822 | Positive Outlook | 62 | | Vacuna SR4 | 715 | Main Ingredient | 56 | | IKELOS_HC_v1.0.1 | 613 | The Time-Worn Spire | 39 | | Conspirator | 522 | The Vision | 37 | | Perfect Paradox | 443 | Vacuna SR4 | 33 | | Kibou AR3 | 442 | Proelium FR3 | 28 | | Better Devils | 392 | Sins of the Past | 25 | | Positive Outlook | 355 | Legend of Acrius | 23 | | Machina Dei 4 | 333 | Hawthorne's Field-Forged Shotgun | 22 | | Sins of the Past | 244 | Manannan SR4 | 18 | | Inaugural Address | 200 | Stochastic Variable | 18 | | Nameless Midnight | 170 | Retrofuturist | 15 | | Skyburner's Oath | 170 | Conspirator | 13 | | The Conqueror 2 | 156 | Magnum Shepherd | 13 |
There are actually a lot of stories just in this summary data! The top 2 for each game mode have a ton of kills, in part because those were required for the masterwork catalyst for each: Sunshot and Crimson had PVE masterwork requirements, while I went to the crucible *a lot* for the Vigilance Wing and the Jade Rabbit masterworks. And while I told myself at the time that I came to really enjoy the Jade Rabbit, you can see here that I did exactly the 250 crucible kills required for the masterwork, plus 1 (!), and then put it away again. Oh, well.
On the PVE side, after the masterwork grind, two auto rifles and a hand cannon round out my top 5, which tell a lot of stories of running strikes and story missions. Four of the rest of my top 10 are great, favorite scout rifles that I rotate frequently (Polaris Lance melts big enemies and I still haven't finished its masterwork). That Vacuna SR4? That's the D2 equivalent -- almost! -- of the legendary Hung Jury from Destiny 1. Also noteworthy is that three of those scouts are new in season 3; my previous season's favorite scout, Nameless Midnight, barely makes the top 20 (sorry, buddy; still <3 you).
I would like to have a season 2 to season 3 comparison for PVP, because I changed a lot this season. These numbers show a lot of Crimson and auto rifle use, and less pulse, but the Time Worn Spire (pulse) was one of my favorites in season 2, especially during my grind for competitive wins at the very end of the season. Otherwise, while my numbers overall are much lower than for PVE (of course, because I play far more of that mode), there's a lot of variety here: more SMGs, shotguns and fusions. (Also, The Vision: the weapon finally, finally awarded by my forever faction, Future War Cult, for winning a faction rally finally.)
The plot above is just a different way of visualizing the same data, mostly to show how steeply different the overall numbers are for PVP and PVE, and to call out the handful of relatively big PVP numbers: again, those blue spikes are the weapons that I worked hard on for masterwork catalysts, and you can see how much higher they are than the comparable PVE numbers for the same weapon.
This is a really interesting and useful way for me to document one of the hobbies that occupies a good chunk of my free time, and now that I've explored some of the data I'm happy that it sparked as many gaming memories as it has; there's a lot of time in successful and unsuccessful raid attempts, gradually improving crucible skill, and questing for specific items represented in these numbers. Forsaken/Season 4 introduces a new weapon system and will have a ton of brand new gear, so I'll look forward to watching my trends as we go into the new several months of the game.
A couple of snapshots from my so far excellent weekend: pizza and farmhouse ale, and a monsoon season sunrise on the way to the gym. Our monsoon looks to be just about over for the year, so I’m eager for the wet weather to start giving way to cool autumn nights.
Okay, that’s it. I’m checking out of work for the long weekend, moving six feet to the right, and putting on some music. 🎶
Maybe if I post about the Ink Jam (https://www.inklestudios.com/2018/07/12/ink-jam.html) this weekend, I’ll actually follow through and write some tiny IF?
Learned tonight that my favorite musician is playing my little town’s fall festival next month, and I’m just over the moon surprised and excited.
Current status: Sunday morning with this awesome breakfast sandwich with tots.
👍 Liked: C:\\TEXTRIS
Textris is really cool! It’s a tetris-style word-building game that unfolds into an interactive fiction story where you have to form words to perform each action. Recommended!
There was some Negroni discussion earlier in the day, so I felt I should follow up with confirmation that my evening is turning out fine, thank you very much.
This is just to say I have thrown out the last of the cupcakes That someone left by the team printer Three or four days ago.
They were so dry And beginning to mold
Your mom doesn’t work here.
Good Amazon delivery today.
I’m just laughing so hard. I took a burst of photos of my son practicing a dive at his swim lesson today, and I can see the precise frame where he went from “lithe swan” to “giant airborne pretzel.”
My sleepy little hometown has this nonsensically great summer concert series now that I live ten hours away: Flaming Lips, Thievery Corp, Sylvan Esso and Chvrches all played a cozy downtown amphitheater there this year. What?!
My son just went cruising up the street on his bike, saying, “bye, Dad, I’ll be home by supper,” so I’m just going to sit quietly while being impossibly aged for a little while.
Then I guess I’ll make supper.
Good monsoon season sunrise today.