I spent an unseemly portion of today getting Suse to work on my finicky NUC to run my Roon server. If it’s still unstable then I think it must be a hardware issue, and I’ll just replace the whole thing with a Mac Mini.
- Huge revision of the backend method for stat calculation, making it more flexible and accurate
- Highlighting of masterwork items in display
- Proper forwarding of selected ability fragments to DIM for loadout building (this was harder than I thought it would be)
I’m getting my last.fm stats toy updated early this year. Look out, Spotify Wrapped! I’m also using this as an opportunity to try out the very exciting new Quarto dashboards capability.
The last couple of weekends I’ve been slowly working on some improvements to Armorer, my Destiny 2 loadout finder build in Shiny.
Notable enhancements for this release include:
There are some bugs to address and optimization to perform, of course. But, with these improvements, the tool is finally just about as functional as I have long wanted it to be! I think it’s really pretty good, and I’m pleased and proud to have made something sophisticated and useful. I hope some more Destiny 2 players will try it out and let me know how it works for you.
The first cold days of autumn, plus some rainy overnights, left a small bit of snow just barely visible on the ramp of ridges that lead up to Ben Lomond Peak.
Whoa, roon-tui lets you control Roon from a terminal! This is very cool and makes me want to learn just a little Rust to be able to tinker with it.
I had some really nice hours this weekend working on my Destiny 2 loadout finder project, Armorer. All my current work is on the backend, and will result eventually in a lot more flexibility in armor piece stat calculation, and – I hope – faster performance. This big Shiny application is complex enough that I can see the rest of the work to do right in front of me, and I know that completing all the revisions is still a pretty substantial piece of work!