
Spent a good chunk of the day learning how to make a Shiny app out of my Destiny Armor Profiling Thing. That was fun and my brain is also broken.🎮
🎮 Speaking of Destiny, a note out to my micro.friends gamers: The upcoming expansion will be free for XBox with Game Pass, so if any folks new to the game are interested in checking it out, I’m happy to team up and show you some ropes! (I’m actually playing primarily on PC/Steam, so equally happy to meet up there.)
Alan Plays Destiny - Season 11
This was an extra-long season of the game due to delays in the launch of the next significant expansion, Beyond Light. That length worked well for me because I bounced out of the game for a while this summer and fall and enjoyed some other games and pastimes from my mostly-quarantined home. (The seasonal experiment has been at times a lot of fun and often really frustrating, because it created a game loop that was often too much of a grind.
Alan plays Destiny - 2020 Edition
Previous updates:
Dear Destiny - a play log Alan Plays Destiny: My Season 3 Summary Note - Feb 22, 2020 ----
It's been a while since I did this, so here's another set of revised win/loss numbers and weapon stats for my Destiny 2 play. The final Iron Banner -- a week-long competitive PVP mode -- of the current season concluded last week, so I thought it was time to wrap up this edition of the perpetually-open fish shell and R Studio session and get on with making a picture of my data.


Alan Plays Destiny: My Season 3 Summary
A while back, I wrote about my "Destiny Diary," a combination hobby coding and gaming project that uses the Destiny 2 API to gather information about my in-game loot and identifies new items so that I can annotate them with my own tiny journal about my play. This was a way of telling stories that come out of my time playing the game, and trying to play conscientiously. For "season 3"