I’m getting my last.fm stats toy updated early this year. Look out, Spotify Wrapped! I’m also using this as an opportunity to try out the very exciting new Quarto dashboards capability.
- Huge revision of the backend method for stat calculation, making it more flexible and accurate
- Highlighting of masterwork items in display
- Proper forwarding of selected ability fragments to DIM for loadout building (this was harder than I thought it would be)
The last couple of weekends I’ve been slowly working on some improvements to Armorer, my Destiny 2 loadout finder build in Shiny.
Notable enhancements for this release include:
There are some bugs to address and optimization to perform, of course. But, with these improvements, the tool is finally just about as functional as I have long wanted it to be! I think it’s really pretty good, and I’m pleased and proud to have made something sophisticated and useful. I hope some more Destiny 2 players will try it out and let me know how it works for you.
The first cold days of autumn, plus some rainy overnights, left a small bit of snow just barely visible on the ramp of ridges that lead up to Ben Lomond Peak.
Whoa, roon-tui lets you control Roon from a terminal! This is very cool and makes me want to learn just a little Rust to be able to tinker with it.
I had some really nice hours this weekend working on my Destiny 2 loadout finder project, Armorer. All my current work is on the backend, and will result eventually in a lot more flexibility in armor piece stat calculation, and – I hope – faster performance. This big Shiny application is complex enough that I can see the rest of the work to do right in front of me, and I know that completing all the revisions is still a pretty substantial piece of work!