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Pretty Good Hat

Tag: Data

Apple, I’m practically begging you to implement a multi-select editor in the viewer for activity data. When the Peloton app on my watch goes haywire and decides that I’m exercising from midnight to 3am – reader, I was not exercising – it would be nice to be able to selectively delete all those records instead of nuking the entire day.

A edit dialog on my iphone showing many rows of one-minute activity records

A screenshot from the Apple activity app, showing constant activity from about midnight to three am. I was not awake. This data is bogus.

I’m starting on some of my end of year data projects. First up, a bit of output from the summary visuals I’m building of my workout data! I know, I know, polar plots are bad data representations, but I really like the clock-like image for this depiction of workout times.

A radial bar plot, in a half circle design. It shows the number of times I worked out at different times of day throughout the year. I am heavily a morning workout person, with many 4am and 5am sessions.

A plot showing a graph of solar energy production for July 10. The plot climbs through the day and receded from a peak of about 3.5 kilowatt hours. The total energy produced is called out as about 30 kilowatt hours.

We’ve been in our place for a couple of months before finding that the solar system wasn’t producing any power. One quick visit from a tech and we are making energy from the sky. Yesterday’s production was a little less than twice our monthly average in the previous billing period. I am STOKED.

Screenshot showing a set of dot plots with dark and a few light blue colored points. One set of points are highlighted, representing a selected build. The image shows a bar graph of that build’s stats, including 90 discipline, and a text table of the specific armor pieces.

With the release of the tremendously good The Final Shape expansion, I’m in the mood to make some updates to my Destiny 2 tools. First up is Armorer, with a re-work of some filtering options to limit possible loadouts by tier, which seems to get right to an effective loadout more quickly than my prior approach. It’s a little limited, but I really like the direction this allows me to go. And it’s fun to work on again!